Rockstar Explains Grand Theft Auto 5 Delay

Rockstar has explained last week’s delay of Grand Theft Auto V to September. In an update to the original delay post on its official site this weekend, a Rockstar representative explained “sometimes such delays are necessary in all forms of entertainment, and especially in the case of a game experience as massive and complex as GTAV.”

The post continues, elaborating that “to those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they’re all nonsense – literally the only reason we’ve delayed the release is because we want the game to be as good as it needs to be.”

Finally, Rockstar explained that the official box art for Grand Theft Auto V — which was previously supposed to come in January — “will be coming out a bit later as well.”

GTA V to sell 18 million, says analyst

Arvind Bhatia, an analyst with Sterne Agee, has forecast sales of 18 million for Grand Theft Auto V during Take-Two’s fiscal year (April 1, 2013 – March 31, 2014).

The figure would equate to over $230 million in operating profit for the publishing giant.

According to Bhatia’s “hypothetical profitability model,” GTA V cost $137.5 million to develop, based on a five-year project using around 250 individuals. Furthermore, an additional $69 million – $109.3 million is factored in for marketing costs.

However, it’s worth noting that Take-Two could generate a massive $193.6 million in operating profit with just 15 million copies sold.

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